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Sons of the Forest I wanted to play sons one day and when I looked into multiplayer I seen there were options for servers. This sparked me Googling and finding this repo.">
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<h1 class="post-title entry-hint-parent">
Selfhosted Game Servers
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<div class="post-meta"><span title='2024-02-22 00:13:40 +0000 UTC'>February 22, 2024</span>&nbsp;·&nbsp;3 min&nbsp;·&nbsp;478 words&nbsp;·&nbsp;Matt
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<div class="post-content"><p>Something I only got into recently is hosting video game servers for games that support servers. Maybe it&rsquo;s just something about having another server, cause these are totally not needed. But they are pretty easy to setup thanks to the open-source community.</p>
<h1 id="sons-of-the-forest">Sons of the Forest<a hidden class="anchor" aria-hidden="true" href="#sons-of-the-forest">#</a></h1>
<p>I wanted to play sons one day and when I looked into multiplayer I seen there were options for servers. This sparked me Googling and finding this repo.</p>
<p>Setting this up took a bit, as the README was not very great. But I got it all figured out after reading GH Issues for who knows how long. Good old Linux permissions.</p>
<p>Here is a link to the repo I used
<a href="https://github.com/jammsen/docker-sons-of-the-forest-dedicated-server">https://github.com/jammsen/docker-sons-of-the-forest-dedicated-server</a></p>
<p>VM Details</p>
<ul>
<li>Proxmox VM Ubuntu 22.04 Cloud image</li>
<li>4 core host</li>
<li>16GB RAM</li>
<li>100GB Storage</li>
</ul>
<p>First I created a sons folder in my home directory and cd into it. To make the games directories I run:</p>
<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-bash" data-lang="bash"><span class="line"><span class="cl">mkdir game steamcmd winedata
</span></span></code></pre></div><p>My docker-compose is the same as on GH, but it is as follows:</p>
<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-bash" data-lang="bash"><span class="line"><span class="cl">version: <span class="s1">&#39;3.9&#39;</span>
</span></span><span class="line"><span class="cl">services:
</span></span><span class="line"><span class="cl"> sons-of-the-forest-dedicated-server:
</span></span><span class="line"><span class="cl"> container_name: sons-of-the-forest-dedicated-server
</span></span><span class="line"><span class="cl"> image: jammsen/sons-of-the-forest-dedicated-server:latest
</span></span><span class="line"><span class="cl"> restart: always
</span></span><span class="line"><span class="cl"> environment:
</span></span><span class="line"><span class="cl"> ALWAYS_UPDATE_ON_START: <span class="m">1</span>
</span></span><span class="line"><span class="cl"> ports:
</span></span><span class="line"><span class="cl"> - 8766:8766/udp
</span></span><span class="line"><span class="cl"> - 27016:27016/udp
</span></span><span class="line"><span class="cl"> - 9700:9700/udp
</span></span><span class="line"><span class="cl"> volumes:
</span></span><span class="line"><span class="cl"> - ./steamcmd:/steamcmd
</span></span><span class="line"><span class="cl"> - ./game:/sonsoftheforest
</span></span><span class="line"><span class="cl"> - ./winedata:/winedata
</span></span></code></pre></div><p>This is in the sons folder.</p>
<p>Whenever I go and play I enable the port forward rules in my pfSense. Then once I or a friend get off I disable the forwards. The logs from the container do state when in sleep mode, so I am thinking of an automation that when in sleep mode it&rsquo;ll update my pfSense port forward. Maybe one day, but for now manually enable/disable. I do this as I dont want any port forwards on my network, if its just temporary like these it&rsquo;s fine, but never leave a port forward open to game services if its inside your home network.</p>
<h1 id="palworld">Palworld<a hidden class="anchor" aria-hidden="true" href="#palworld">#</a></h1>
<p>When Palworld first came out I really wanted to mod actual Pokemon into the game, as I feel most of the Pals in the game look like AI generated garbage. But I&rsquo;m no video game mod-dev and I dont see anything on the internet. (Who else loves Nintendo?) so I haven&rsquo;t had this container spun up in awhile. I haven&rsquo;t even played since launch, but I paid for the game and set up a server just cause.</p>
<p>When I googled &ldquo;Palworld server github&rdquo;, I laughed cause the first result was the same dev as the sons server I run. I thought it was gonna be hard but they made this one simple, just follow his README.</p>
<p><a href="https://github.com/jammsen/docker-palworld-dedicated-server">https://github.com/jammsen/docker-palworld-dedicated-server</a></p>
<p>I run this container on the same VM as Sons, limiting IP reservations as well as vulnerable systems.</p>
<p>Same thing goes for folder structure here, I just made a pal folder in home directory. I do the same thing with port forwards as I do for Sons</p>
<p>Thanks to the Developers on these repo&rsquo;s for your work.</p>
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